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Warhammer: Invasion LCG: The Fall of Karak Grimaz

Warhammer: Invasion LCG: The Fall of Karak Grimaz

Warhammer: Invasion LCG: The Fall of Karak Grimaz

Кровожадная и дикая толпа Орков прорвалась во владения Дварфов. Если только Дварфы не смогут собрать своих воинов очень быстро, никто из них возможно не увидит больше блеск золота...

 

The Fall of Karak Grimaz второй ежемесячный Battle Pack из серии "The Enemy Cycle". Состоит из 20 абсолютно разных уникальных карт разработанных для увеличения существующих колод и для разнообразия Warhammer: Invasion.

 

Состоит из карт 21-40 "The Enemy Cycle".

 

Это не отдельная колода. Warhammer: Invasion The Card Game основной набор нужен для игры.



Колода включает такие карты:
R = Resources, L= Loyalty Icons, P= Power, HP = Hit Points
1. Master Rune of Spite - Dwarf Tactic - 3R,3L "Rune. ACTION: Each unit deals damage to itself equal to its power."
2. Runesmith Apprentice - Dwarf Unit - 2R, 1L, 1P, 2HP - "Warrior. ACTION: When this unit enters play, search the top five cards of your deck for any number of RUNE cards, reveal them, and put them into your hand. Then, shuffle the remaining cards into your deck."
3. Ancestral Tomb - Dwarf Support - 2R, 2L, 1P - "Building. ACTION: When this card enters play, put the top 2 cards of your deck into this zone as developments."
4. Grudgebearer - Dwarf Unit - 2R, 1L, 1P, 2HP - "Warrior. This unit gains 1P for each resource token on it. FORCED: When one of your other Dwarf Units leaves play, put a resource token on this card."
5. Wilhelm of the Osterknacht - Empire Unit - 4R, 2L, 2P, 4HP - "Hero. Knight. Limit one Hero per Zone. ACTION: When this unit attacks, move one unit from the defending Zone to another Zone controlled by the same player."
6. Called Back - Empire Tactic - 2R, 2L - "ACTION: Return target unit to its owner’s hand."
7. Scroll of Asur - High Elf Tactic - 0R, 2L - "Spell. ACTION: Look at the top five cards of your deck. Then, return them to the top of your deck in any order."
8. Watchstone of Athel Tamarha - High Elf Support - 3R, 1L - "Building. Kingdom. ACTION: When you play a SPELL card, gain 1 Resource."
9. Followers of Skarsnik - Orc Unit - 3R, 1L, 1P, 2HP - "Goblin. This unit gains 1P and +1 HP for every other copy of Followers of Skarsnik" you control."
10. Stunty Smasha - Orc Unit - 2R, 1L, 1P, 1HP - "Warrior. ACTION: Sacrifice this unit to destroy target development."
11. Savage Rage - Orc Support - 2R, 2L - "Attachment. Condition. Attach to a target Orc unit. Attached unit gains 1P for every resource token on this card. FORCED: When attached unit deals combat damage, put 1 resource token on this card."
12. Fanatic Frenzy - Orc Tactic - 1R, 2L - "ACTION: Target unit in your battlefield gains 1P for each damaged unit you control. Sacrifice that unit at the end of the turn."
13. Smash ’em, Bash ’em - Orc Quest - 0R, 2L - "Quest. FORCED: Place 1 resource token on this card at the beginning of your turn if a unit is questing here. Quest. ACTION: Discard 1 resource token from this card to have target unit in the battlefield gain 1P until the end of the turn."
14. Effulgent Boils - Chaos Support - 1R, 2L - "Attachment. Disease. Attach to a target unit. Corrupt that unit. Attached unit cannot be restored."
15. Grandfather’s Call - Chaos Tactic - 1R, 1L - "Spell. ACTION: Sacrifice a unit to search the top five cards of your deck for any number of DISEASE cards, reveal them, and add them to your hand. Shuffle the remaining cards into your deck."
16. Vanguard of Woe - Dark Elf Unit - 2R, 1L, 1P, 2HP - "Warrior. ACTION: When this unit leaves play, target opponent discards a card from his hand."
17. Helbane’s Raiders - Dark Elf Unit - 4R, 2L, 2P, 2HP - "Elite. Warrior. ACTION: When an opponent discards one or more cards from his hand, deal 1 damage to target unit."
18. Bottomless Mine - Neutral Support - 2R, 1P - "Building. LIMITED - (You cannot play more than one limited card per turn.) Kingdom. This card gains 2P if there are at least 2 units in this zone."
19. Dark Abyss - Neutral Support - 2R, 1P - "Location. ACTION: At the beginning of your turn, discard the top card of target player’s deck."
20. Long Winter - Neutral Tactic - 0R - "ACTION: Return target development to its owner’s hand."

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